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Games - Group

Family Pastimes - Amazing Illusions
Players are Magicians, performing a series of Dangerous Illusions and trying not to get trapped in them. A tricky strategy game that will challenge adults as well! 1 to 10 players, ages 8 to adult
Family Pastimes - Choices
A values-oriented game of discussion of choices that an individual encounters from childhood to old age. 4 to 24 players, ages 12 to adult
Family Pastimes - Earth Game
A peace game. Players look after Fictional Nations, and have to be quick thinking and compassionate to deal with rapidly changing events. 2 to 12 players, ages 10 to adult
Family Pastimes - Explorers
Players plan and carry out expeditions based on actual journeys of explorers such as Marco Polo, Nansen, Scott, Drake and Cook. Great for family or classroom. 2 to 12 players, ages 12 to adult
Family Pastimes - Eyes of the Jungle
There's trouble in the jungle. Children are missing, Temples have been robbed, Rare Animals captured... Tricky strategies; a new adventure each time. 1 to 10 players, ages 8 to adult
Family Pastimes - First Impressions
A relaxed, non-competitive game based on playful and serious "first impressions" of others. Great for getting to know each other and nurturing communication skills. 4 to 20 players, ages 12 to adult
Family Pastimes - Funny Face
A hilarious, quick-moving pantomime game that kids just love. Everyone stays involved, so many funny things are happening at once. 3 to 18 players, ages 3-8

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Family Pastimes - Good Ship Freedom
Captain K needs a crew to cross the dangerous seas to Freedom Island. Players help each other join the crew and avoid the feverish Patrols. A Kafkaesque metaphor. 1 to 12 players, ages teen to adult
Family Pastimes - Hugs & Tickles
Pass on a hug, a joke, a song or a happy thought to help everyone have a Good Day and keep those Blues away. 2 to 12 players, ages 5-9
Family Pastimes - Max
Help the little Creatures get home before Max the Tomcat catches them. Involves logic, discussion and decision-making. 1 to 8 players, ages 4-7
Family Pastimes - New America
Players act as Research and Development teams trying to redesign North America's Social-Economic System before it's too late. Designed to provoke discussion. 2 to 12 players, older teen to adult
Family Pastimes - Not an Island
A science fiction game, with a story-telling format, based on real issues. Includes role-playing, values discussions, dialoguing, problem solving and creative writing. 4 to 15 players, ages 10 to adult
Family Pastimes - Personal Portraits
A relaxed, friendly game in which players paint verbal portraits of each other through serious and playfully humorous image cards. Solitaire, couples and group versions. 1 to 30 players, adults
Family Pastimes - Power Blackout
Players are CEOs of power grids in different parts of the continent. They need to power their own regions, while negotiating and cooperating enough to keep the continental grid running. 3 to 12 players, ages 12 to adult

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