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Games - Group

Family Pastimes - Amazing Illusions
Can$21.99
Players are Magicians, performing a series of Dangerous Illusions and trying not to get trapped in them. A tricky strategy game that will challenge adults as well! 1 to 10 players, ages 8 to adult
Family Pastimes - Choices
Can$12.99
A values-oriented game of discussion of choices that an individual encounters from childhood to old age. 4 to 24 players, ages 12 to adult
Family Pastimes - Earth Game
Can$35.49
A peace game. Players look after Fictional Nations, and have to be quick thinking and compassionate to deal with rapidly changing events. 2 to 12 players, ages 10 to adult
Family Pastimes - Explorers
Can$35.99
Players plan and carry out expeditions based on actual journeys of explorers such as Marco Polo, Nansen, Scott, Drake and Cook. Great for family or classroom. 2 to 12 players, ages 12 to adult
Family Pastimes - Eyes of the Jungle
Can$21.99
There's trouble in the jungle. Children are missing, Temples have been robbed, Rare Animals captured... Tricky strategies; a new adventure each time. 1 to 10 players, ages 8 to adult
Family Pastimes - First Impressions
Can$14.99
A relaxed, non-competitive game based on playful and serious "first impressions" of others. Great for getting to know each other and nurturing communication skills. 4 to 20 players, ages 12 to adult
Family Pastimes - Funny Face
Can$14.99
A hilarious, quick-moving pantomime game that kids just love. Everyone stays involved, so many funny things are happening at once. 3 to 18 players, ages 3-8

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Family Pastimes - Good Ship Freedom
Can$33.99
Captain K needs a crew to cross the dangerous seas to Freedom Island. Players help each other join the crew and avoid the feverish Patrols. A Kafkaesque metaphor. 1 to 12 players, ages teen to adult
Family Pastimes - Hugs & Tickles
Can$14.99
Pass on a hug, a joke, a song or a happy thought to help everyone have a Good Day and keep those Blues away. 2 to 12 players, ages 5-9
Family Pastimes - Max
Can$14.99
Help the little Creatures get home before Max the Tomcat catches them. Involves logic, discussion and decision-making. 1 to 8 players, ages 4-7
Family Pastimes - New America
Can$29.99
Players act as Research and Development teams trying to redesign North America's Social-Economic System before it's too late. Designed to provoke discussion. 2 to 12 players, older teen to adult
Family Pastimes - Not an Island
Can$13.99
A science fiction game, with a story-telling format, based on real issues. Includes role-playing, values discussions, dialoguing, problem solving and creative writing. 4 to 15 players, ages 10 to adult
Family Pastimes - Personal Portraits
Can$29.99
A relaxed, friendly game in which players paint verbal portraits of each other through serious and playfully humorous image cards. Solitaire, couples and group versions. 1 to 30 players, adults
Family Pastimes - Power Blackout
Can$29.99
Players are CEOs of power grids in different parts of the continent. They need to power their own regions, while negotiating and cooperating enough to keep the continental grid running. 3 to 12 players, ages 12 to adult

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