A Kafkaesque metaphor about Seekers
trying to escape the political, religious, economic and other illusions that
entrap them, preventing freedom of Mind and Spirit.
Captain K sails to a dark but enticing
Land to look for crew to help cross the dangerous seas to Freedom Island.
Constant Patrols make it difficult for the crew to gather documents and gear
needed to make a boarding at any dock.
Players are the Crew, seekers after
Freedom, helping each other round up credentials which entitle them to board the
Good Ship Freedom and avoid those feverish Patrols, who never tire of vying for
your very Being.
Courage be with you, Seekers after Truth!
Includes: 18 x 22" board, dice,
crew, organizer chart, and sets of action, patrol, ship and storm cards. © 1994
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